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Silent Hill 4: The Room : ウィキペディア英語版
Silent Hill 4: The Room

''Silent Hill 4: The Room'' is a survival horror video game, the fourth installment in the ''Silent Hill'' series, published by Konami and developed by Team Silent, a production group within Konami Computer Entertainment Tokyo. The game was released in Japan in June 2004 and in North America and Europe in September of the same year. ''Silent Hill 4'' was released for the PlayStation 2, Xbox and Microsoft Windows. Its soundtrack was released at the same time. In 2012, it was released on the Japanese PlayStation Network.
Unlike the previous installments, which were set primarily in the town of Silent Hill, this game is set in the fictional town of South Ashfield, and follows Henry Townshend as he attempts to escape from his locked-down apartment. During the course of the game, Henry explores a series of supernatural worlds and finds himself in conflict with an undead serial killer.
''Silent Hill 4'' features an altered gameplay style with third-person navigation and plot elements taken from previous installments. Upon its release, the game received generally positive critical reaction, and its departure from the typical features of the series received a range of reactions.
==Gameplay==

The objective of ''Silent Hill 4: The Room'' is to guide player character Henry Townshend, as he seeks to escape from his apartment.〔 Gameplay centers on the apartment, which is shown through a first-person perspective and contains the only save point. The other areas of the game are reached through holes formed in the apartment. For the first half of the game, the room restores Henry's "health" (a measure of the amount of damage that he can endure before 'dying'); in the second half of the game, however, the room becomes possessed by hauntings that drain his health.〔〔
In the main levels of the game the player uses the usual third-person view of the ''Silent Hill'' series.〔 The player has a limited item inventory which can be managed by leaving unneeded items in a chest in Henry's room.〔 ''Silent Hill 4'' emphasizes combat during gameplay, with a near-absence of complex puzzles in favor of simple item-seeking tasks.〔 Unlike previous games in the series separate difficulty settings for combat and puzzles are not available, changing the combat difficulty also affects the difficulty of puzzles.〔http://www.eurogamer.net/articles/i_silenthill4_aug2004〕 In the second half of the game Henry is accompanied and helped in combat by his neighbor Eileen Galvin; Eileen cannot die while she is with Henry, although as she takes damage she succumbs to possession. The damage Eileen takes in the game determines whether or not she dies during the final boss fight, directly affecting the ending achieved.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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